Notes:

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Character Sheet

Select Class
Footman
Magister
Brigand

Damage

Base + Weapon

Total

Intellect

Base + Amulet

Total

Health

Base + Armour

Total

Health Tracker

You

Foe

Experience

At each level,        choose either: +1 base damage, +1 base intellect, or +2 base health.

A Magister also gains one spell per

A Brigand also gains one lockpick per level.

Abilities

A Magister can re-roll potions.

A Brigand can re-roll chests. Any failed attempt to flee can also be re-rolled once.

Gold


Potions

consume to restore health by d6 + intellect


Lockpicks

consume to open a lock chest


Spells

consume to damage an enemy by d6 + intellect

Pack:

  You can sell items to a merchant for 1 gold each