FellBound is a fast-paced two player card game, in which players pit their band of warriors against one another in ruthless combat. Though the rules may be simple, strategy lies in deploying your characters, coordinating their attacks and out-maneuvering your opponent.
15 - 45 minutes
Each card in your deck represents a character you can recruit to fight in your warband. These vary from lumbering beasts to nimble assassins, each with their own attributes depicted at the top of the card.
Attack value is deducted permanently from the target character’s health value.
If a character’s health value is reduced to 0 or below the character is slain.
Defence value is deducted from the offending character’s attack value.
Multiplier values denote the number of repeated consecutive attacks or defences made per turn.
Range value determines the number of tiles directly in front of the character, plus one tile directly to its left and right, that may be targeted.
Characters you control engage in combat on a 2x5 tile battleground. Defeat occurs when you do not have at least two living characters on the battleground by the end of your turn.
Each player begins with a shuffled deck of ten cards placed face-down, and a treasury of three gold coins. Randomly determine which player takes their turn first and continue alternating turns in order.
Characters may be deployed from your hand onto any single unoccupied tile in your deployment zone.
If a character has a gold cost, that gold must be deducted from your treasury and placed on the card during deployment phase. Once you’ve finished deploying characters, your turn ends.
After each player’s opening turn, turn order proceeds as follows:
Though characters may not be deployed onto a tile occupied by another living character, they may be deployed directly onto tiles occupied by slain characters, in which case the deploying player receives the gold on that card. This may either be added to their treasury, or may be used to pay the gold cost of the deploying character directly. The slain character is placed in the owning player’s boneyard where it remains inactive for the rest of the game.
Defeat occurs when you do not have at least two living characters on the battleground by the end of your turn. Players may also concede defeat.
Once players have familiarized themselves with the basic rules, deploying additional characters with special abilities expands the game and adds further tactical depth.
The following special rules supersede any contradictory rules found in the basic rules.
Heal: restore target health value
Leach: add reduced target health value to character health value
Steal: add living or slain enemy target gold to your treasury
Bribe: pay target gold cost to control target for the rest of the game except current action phase
Spray attack: indiscriminately attack all characters within range except those left and right
Rear range: target directly behind and left and right
Flying: move onto any tile unoccupied by a living character
Corpse cost: must be deployed onto a slain character
Sacrifice cost: must discard a character from your hand into your boneyard
x gold cost: may pay any gold: values that equal x, equal gold paid
Infiltrate: may be deployed onto opponent deployment zone
Redeploy: returned to owner’s hand once slain and moved or deployed over
Charge: perform one action when deployed
Aura: condition applies to all characters you control
x health value: equals current health value
A PDF version of the rules, along with a condensed basic rules playsheet, are available free for print and download below.
GAME RULES V01_3
Everything you need to know to start playing FellBound, including basic game rules, special abilities, special costs and additional game modes.
BASIC RULES V01_1
All of the written basic rules on a single print-and-play sheet. These come with fewer explanatory diagrams, so it is recommended that newer players begin learning the game with the full game rules.